
Unfortunately, the answer was constantly running through my head as I was playing Black Sigil: Blade of the Exiled for the aforementioned DS.‚ Chrono Trigger set the bar so high that no other game really tried to emulate it. ‚ Even Chrono Cross, the PSX “sequel” of sorts, scrapped the combat system and takes place in an alternate, fractured timeline.
Publisher: Graffiti Entertainment
Developer: Studio Archcraft
June 9, 2009
A mediocre, original game is sometimes worth playing.‚ For example, I hated all the grunt work of the Super Nintendo’s Harvest Moon, and the Aerobiz series is painfully dense at times, but both concepts are original enough to be worth sticking with.‚ Black Sigil’s issue is that it feels like a warmed-over, plodding clone of a classic.‚ My constant thought while suffering through yet another boring battle was, “Why don’t I just play Chrono Trigger instead?”
The similarity to Chrono Trigger stems from the top-down perspective, three-person party and general atmosphere of both.‚ In some aspects, Black Sigil holds it own.‚ The dialogue is snappy, and while the plot of being thrust into a strange new world with feuding empires has been done a million times before, the spunky and sarcastic characters make it fun anyway.
The stoic, man of few words, Kairu, is the lead character, and since he doesn’t talk, it’s yet another comparison to Chrono Trigger.‚ But Aurora, Kairu’s sister, is the real star in most of the early scenes.‚ Her spunky and snarky replies to other characters’ comments, mostly about her sex appeal, differentiate her from a typical video game damsel.
However, the two titles skew wildly when it comes to battle system.‚ Black Sigil’s combat has two jarring features “" absolutely no transitioning and a high encounter rate.
By no transitioning, I don’t mean visible enemies like in Chrono Trigger.‚ I mean that you will be walking, and suddenly the game almost seems like it “freezes” and then you move to a combat screen.‚ There is no sound effect or music to signify that you’ve switched to combat, and if you’re near an exit, you don’t know if you’ve successfully made it to the next screen or entered yet another battle.
And the battles, good lord, there are a lot of them.‚ I may have fought more in my initial 10 hours of Black Sigil than through entire games.‚ It doesn’t help that some weapons have limited range, and there is no automatic “move” command.‚ For example, if an enemy is behind a rock outcrop, you either have to wait for Kairu’s turn (his movement is seemingly unlimited) or wait for the enemy to attack you, and thus move into your range.‚ You can also manually move character by using the L-trigger key, but this isn’t explained in the game, and it seems like something that all characters should do automatically if they chose to attack, not just Kairu.‚ As a result, a single battle can drag out for an extra 15 to 60 seconds because your characters apparently lack the intelligence to properly position themselves.
Also from the “stupid idea” department, your main character is randomly afflicted with status ailments.‚ A storyline reason is later given for this, but it doesn’t make it any less annoying.‚ Beyond the Beyond, the very first PSX RPG from 1995, tried a similar thing with one of its main characters, and 14 years later it is still mind-numbingly frustrating.
Black Sigil doesn’t help itself with some muddy visuals and a general lack of refinement.‚ Exits, climbing areas and ladders can be hard to spot on various screens, meaning you have to “trace” your way around the borders of an area to find the proper way out.‚ The menu screens are generally OK, except that I sometimes forgot whether I had to pick the microscopic book or the microscopic armored guy to equip and use my skills.
The high encounter rate, movement issues and just poor planning really do detract from what is an otherwise solid game.‚ I understand the desire to create a more “traditional” RPG that relies on a bit of grinding, a la Dragon Warrior or the original Final Fantasy, but the extra time spent it takes to beat Black Sigil: Blade of the Exiled feels artificial and based on poor programming. Unless you are desperate for a new game, you’ll get more enjoyment from hunting down the originals and remakes from those franchises.‚ Or, just play Chrono Trigger again.
Black Sigil: Blade of the Exiled is available on the Nintendo DS for $29.99


